
APEX LEGENDS SEER FULL
Don’t forget that Seer’s passive has a faster cooldown on enemies below full health, so if you lose track of them, keep Seer’s heartbeat sensor in mind. Once Seer’s passive has given you information your opponents likely don’t have, press the advantage with a bit of entry damage. Use this ability to open fights-or avoid them. That means Seer can determine whether there are any enemies around and communicate that information to teammates, all without using a tactical. Unlike Bloodhound’s scan, Seer’s heartbeat sensor is frequent, with virtually no cooldown despite the nerf to the ability. Luckily for Seer players, the abilities work well when used in concert.Ī good Seer frequently uses his passive to identify threats before they arrive, making Seer’s heartbeat sensor a vital part of his kit. But unlike the Technological Tracker, Seer’s unique arsenal of enemy-locating abilities must be placed carefully. Seer offers a recon playstyle that grants teams advantages in the heat of a firefight, similar to Bloodhound.
Reveals location of enemies that are moving quickly or firing weapons in the AoE. Large AoE that lasts roughly 30 seconds. Seer’s nerf hit the cooldown time on Exhibit, increasing it to 120 seconds from a mere 90 seconds. The sphere has 135 health and can be destroyed by opponents. It doesn’t detect enemies who are crouching or in the air, however. It also identifies the number of enemies within the sphere and shows this number on the player’s HUD, as well as the HUD of Seer’s teammates. Seer throws out a device-similar to what Horizon throws for her Gravity Lift-that creates a dome and reveals the location of enemies moving quickly or firing weapons within the large area of effect (AoE). Reveals enemy health bars for eight seconds. Tunnel of drones is eight meters in diameter. Amazingly, Focus of Attention is still strong. Seer’s movement is slowed when aiming the tactical now, and the delay between casting the swarm of drones and the ability triggering was increased from 1.4 seconds to 1.6 seconds. It also interrupted enemies’ actions, including revives, legend abilities, and the use of items.įocus of Attention no longer does damage, flashes, or stuns opponents. It also acted as a flashbang, obscuring the vision of any opponents caught in it and stunning them.
The blast scans the area, highlighting enemies caught in its radius and revealing their health bars for eight seconds. Sensor triggers every 1.25 seconds for targets with less than full HP, and every 1.75 seconds for targets with full HPįor his tactical, Seer deploys a tunnel-shaped swarm of micro-drones that emit a delayed blast after a brief pause.
This ability can be toggled on and off, like Gibraltar’s gun shield. Despite the nerfs, Heart Seeker is still a powerful fundamental part of Seer’s kit. The nerf made it harder to detect those enemies and also reduced Seer’s field of view when using Heart Seeker. The ability shows enemies further than 75 meters as a blue spike. The August nerf to Seer made his passive slightly less valuable before the start of an engagement by increasing its timer to every 1.75 seconds on targets with full health. Seer’s heartbeat sensor will trigger every 1.25 seconds. This passive also works even if Seer doesn’t have a weapon equipped. Seer can hear and visualize the heartbeats of enemies within a 75-meter distance when aiming down sights.